#pragma once

#include "imgui/imgui.h"
#include "imgui/gut/StringEditor.h"
#include "ogl/font/Effect.h"

namespace ImGui
{
    namespace Font
    {
        struct Editor
        {
            ImGui::StringEditor m_StringEditor;

            bool Edit(Ogl::Font::TextLine& inst, const std::vector<std::string>& fontFamilys);
        };
    };
};